Curtain rises on the App Store soon

Place the suspects.
Find the killer.

Hand-authored whodunits solved by deduction alone. Read the clues, place every name on the scene — only one suspect ends up sharing a room with the victim, and the math doesn't lie.

The case for it

🎲
Puzzle apps fight for attention, not deduction

Energy timers, interstitial ads, pop-ups begging for a five-star review between every level. The puzzle becomes the side dish.

🔎
"Detective" games never actually deduce

Most pick-the-suspect games hand you a multiple-choice prompt and call it sleuthing. There's no chain, no proof, no real work behind the verdict.

🧠
Sudoku is logic without a body

Pure logic is satisfying — but a grid of nine digits has no stakes. There's no scene, no cast, no payoff beyond "completed."

Inside the casefile

⚙️
One arrangement. One killer.

Every case is solver-verified to have exactly one valid layout. No coin-flips, no "I guess this one" — every move follows from a clue.

✏️
Written by hand, scene by scene

Each mystery is authored, not generated — a real cast, a staged setting, clues that read like an interrogation transcript. Four cases at launch, new ones added regularly.

🔒
No ads. No timers. No paywall mid-case.

Pay once, then it's just you and the casefile. No interstitials between scenes, no "watch a video to continue", no notifications begging you to come back.

🎯
Eighteen ways to lie or tell the truth

Room, adjacency, furniture, "alone", combined conditions — eighteen clue types that compose into chains. Solving feels like cross-examining a witness.

🌙
Built for the night shift

Dark-first by design — clear typography, color-coded suspects, no decoration to interfere with thinking. Reads as well at 2 a.m. as on the morning commute.

📱
Tap, place, shake to take it back

Tap a suspect, tap a cell — that's the whole input. Shake the phone to undo, long-press to pencil possibilities. Built for thumbs, not menus.

How a case unfolds

1
Read the room
A scene, a cast, a victim, and one clue per suspect — short, precise, occasionally cryptic.
2
Place by clue
Each suspect takes one unique row and column — Sudoku-style — on a piece of furniture they can actually occupy.
3
Find the body
The victim ends up in the only cell whose row and column no suspect claimed. The board reveals it for you.
4
Name the killer
Whichever suspect shares a room with the body did it. Exactly one will — every time.

Try a case

Case 1 of 3

Tea at Five

Pick a suspect or the victim, then tap a placeable cell. When everyone is seated, accuse the killer.

Glimpses from the field

File № 07 · Theatre District

Closing Night at the Velvet

4 suspects 4 rooms Medium
A B C D V

"Vivian lies dead in the wings. Four cast-mates were in the theatre when the curtain came down. Seat every name — the killer takes a bow without rising."

The casefile opens with a scene

Cast, setting, constraints — no tutorial, no padding. By line three you're already eliminating suspects.

Pick a name, follow the clue

Tap a suspect, tap a cell. Every clue narrows the board until exactly one seating chart survives.

Clues stack, candidates fall

Eighteen clue types — room, adjacency, "alone", combined conditions. Every line is a tool you can chain into the next.

One killer, every time

When the final name lands, the math finds the truth. You don't guess — you prove it.

Step inside
before the doors open

Drop your email and you'll get one message — the day CrimeDoku hits the App Store. No reminders, no second act, no spam.

🎪 You're on the guest list. One message when the curtain rises.
Something went wrong. Please try again.

One email. One case. Then silence.